

This bonus can’t exceed his skyseeker level. Against spells and spell-like abilities, he gains a def lection bonus to touch AC equal to his armor bonus.
SKYSEEKER CAST HOW TO
Rune-Carved Armor (Su): At 2nd level, a skyseeker learns how to imbue his armor with a small semblance of the magical resistance his dwarven ancestors were renowned for. He can determine the direction to the nearest known Sky Citadel at will, as though using the spell know direction. Forging a link between a weapon and the legendary weapons of old requires a 24-hour-long ritual, and only one weapon can be designated as an ancestral weapon at a time.Ĭitadel Keeper (Sp): A skyseeker has spent so much time studying the known Sky Citadels that he has memorized their locations by heart.
SKYSEEKER CAST FREE
As a free action, the skyseeker may also identify the weapon by name when making an Intimidate check against such creatures, granting him a competence bonus on his Intimidate check equal to 1/2 his class level (minimum +1).Īt 4th level and every three levels thereafter, the extra damage dealt by the ancestral weapon increases by 1d6, to a maximum of 4d6 at 10th level. When wielded by the skyseeker against a creature with the giant, goblin, or orc subtype, the weapon deals an additional 1d6 points of damage on a successful hit. Weapon and Armor Proficiency: A skyseeker is proficient with all simple and martial weapons, light armor, medium armor, and shields (including tower shields).Īncestral Weapon (Su): By inscribing ancient dwarven runes upon his weapon, a skyseeker forges it into a ref lection of the legendary weapons his ancestors bore during the Quest for Sky. The following are class features for the skyseeker prestige class.

Skill Points at each Level: 4 + Int modifier.Īncestral weapon +2d6, dwarven armor trainingĪncestral weapon +3d6, darkvision +30 ft. Class SkillsThe Skyseeker's class skills are Climb (Str), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Perception (Wis), Stealth (Dex), Survival (Wis), and Swim (Str). Traits: Any dwarf racial trait or the adopted social trait (see the Advanced Player’s Guide, pages 331 and 329 respectively). Spellcasting: Able to cast 2nd-level divine spells. Special: Favored enemy (giant, goblin, or orc) class feature. Skills: Knowledge (dungeoneering) 5 ranks, Knowledge (history) 5 ranks. RequirementsTo qualify to become a skyseeker, a character must fulfill all the following criteria. Others hope to rediscover or retake one of the fabled Sky Citadels lost in the eons since the Quest for Sky. Many form expeditions to explore the dwarven ruins left behind by their ancestors during the migration, often battling the foul creatures that lurk beneath Golarion’s surface in their search for knowledge. They travel the width and breadth of Avistan as well as Garund, unearthing every scrap of dwarven history and lore they can find. Those dwarves who commit themselves to making this dream a reality are known as the skyseekers. Many dwarves long for a return to their days of glory, when they stood upon the surface of Golarion as champions of both the surface and the Darklands below. Four of the fabled Sky Citadels were lost to history or destroyed, and a fifth is now held by the orc hordes in the Hold of Belkzen. In many ways, dwarven culture has been in decline since their fateful emergence. When they finally breached the surface, these legendary heroes built 10 grand fortresses across the face of Golarion-the 10 magnificent Sky Citadels. For 300 years, the dwarves fought their way upward, driving their hated enemies-the orcs- before them. Spurred by the words of their prophets, the ancient dwarves abandoned their homes deep within the subterranean realm of Nar-Voth and began the perilous search for the sky over 5 millennia ago. Perhaps no event so shaped dwarven history or culture as the legendary Quest for Sky.
